About The Game


We set out on a mission to showcase what can be made when media artists collaborate. Project SparkleDew is a platforming game about making friends and driving one another to succeed.Initially the player controls Iris, an ambitious artist who wants to make a game. She sets out on a journey to hook up with her online friends, Vector and Ray, who live in SparkleDew. Once their team is assembled, they will use their combined talents to overcome every obstacle thrown their way.

Built using Unreal Engine

CREDITS

Deryago's logo
Director / Producer
Creative Lead
Animation Lead
Concept Art
Char Design
Concept Art
Prop Design
Look Dev
Animation
Iris, a girl with a pink sweater, lavender sweatpants and purple shoes. Her hair is a gradient, focused on red and purple. She's cycling through animations like drawing, walking, jumping, etc.

Iris


Our primary protagonist wants to develop a game, but she'll need the help of her audio and game dev friends to fully realize it. As such, she decided to visit SparkleDew to work more closely with her friends Vector and Ray. Iris loves creativity and collaborating with others. She's addicted to memes and is easily distracted by cats. Oh and she likes muffins.

Vector


Our music themed friend. His moveset emphasizes dropping the bass to improve his jump ability. He was designed with the intent to idly bop his head to the RPM of the background music. Vector is an upbeat dude, but he has issues with esteem and self image. In the audio themed level, this would be represented by shadowy versions of himself.

Vector animation sketches, a music themed character wearing headphones. He bounces in place while idling.
Ray Tracer, a game design themed character. These sketches show off his retro style choices, like shades that look like a VR headset, spiky hair, something akin to Nintendo Power Gloves and shoes inspired by Back To The Future, but for skating.

Ray Tracer


A game designer with a love for all things retro. His moveset is intended to allow short teleports with the potential of phasing through obstructions. And his level embodies Retrowave, glowing gridlines, an odd fascination with palm trees and plenty of old synth. Ray loves making things work, but sometimes glitches and his OCD drive him up the wall.